


This has no real effect.Ģ) Colm and enemy thieves have cunning twice. I would like to see it remain a desert.ģ) Rather than making a list of weapon changes later, could weapon descriptions be changed instead? For example "Brave effect" or "range 1-4" would make understanding easy.ġ) All enemies other than monsters and bosses have a "minimum" B weapon rank (with about 75% progress to A) in swords and lances. Another option is the FE-girls route Give one of each through normal gameplay, extras can be found from monsters/chests in the ruinsĢ) Chapter 15 having sand forces the player to adapt and is a good excuse to acquire special items such as Boots. Lightweight and Seal Speed are underwhelming in comparison, to me.Ĥ) General loses Expertise, learns no new skills.ĥ) Ranger loses Rally movement, learns no new skills.Ħ) High Magus learn Inspiration at 10, something that certainly overlaps with Sages from which they promote.ĭruids, Vanguards and High Priests (mostly, aside from MOV and skill that doesn't work) I find to be great.ġ) "Class-locked" weapons you mentioned could be placed in the Rausten Court secret shop. Specifically feedback for Tier 3s, it could be in some cases I didn't learn anything in grinding the T3s to 20 due to overlaps with previous skills.ġ) I noticed High Priest and Blade Goddess actually lose 1 MOV on promotion, is this intended?Ģ) Guardian loses Swordfaire on promotion, gains no new skills.ģ) Blade Goddess replaces Galeforce with Critical force (Also loses 1 MOV), It feels like a waste to promote for S ranks, Bows and Lancebreaker eventually. It's 1 tile from the "floor" so it isn't stuck, but still a minor bug.ĥ) From more tower grinding, I learned the floor 3 Lord can be one of several units (promoted lord, cavalier, Halberder or even a monster) which will always lack weapons.Ħ) Rune Sword seems to be unable to crit, but the weapon stat and character stats show "0" instead of "-" crit chance. Could have been overlooked, but in patch 3.03 Rangers, and Nomad troopers certainly do not learn Canto.Ģ) Seems you cap of 60 health for Guardians wasn't working, I got Seth to 107 hp with Angelic Robes before promotion.ģ) Angelic Robes add 10 hp, description still says 7 like the Vanilla game.Ĥ) Tower floor two can have an enemy spawn in the top-right wall.

I had put off tower grinding more in anticipation of Patch 3.04, but here's some more feedback, this time I tested all of the tier 3 classes:ġ) Ranger's learn Rally Movement at 1, Certain Blow at 5, Sure Shot 10, (Overlaps with Lute, much better to promote Forde although his STR sucks) Bowbreaker 15.
